Sorcerer’s Guild Of Magic Slot Demo
Introduction to Sorcerer's Guild of Magic
Playtech does not pump out slots every week, so when Sorcerer's Guild of Magic appeared I was curious straight away. The game runs on a 5 reel, 3 row layout with 10 fixed paylines, and the whole thing is built around elemental sorcerers and their re-spins. On paper it sounds packed with modifiers, symbol transformations and multipliers, with a headline win of 5,000x stake.
In reality Sorcerer's Guild of Magic feels more modest. The base game hits often enough but pays small, and without the sorcerers you are just watching potion vials slide past. All the excitement rests on those elemental re-spins, yet they can whiff far more often than you might hope. After a long session I was left thinking this is an interesting concept that never quite lives up to its promise.

Format and Betting Options in Sorcerer's Guild of Magic
Sorcerer's Guild of Magic sticks to a straightforward 5 reel, 3 row format with 10 fixed paylines that pay from left to right in the base game. Stakes start at just 0.10 per spin and go right up to 500 credits, so low stakes players and high rollers can both get involved. You simply set your total bet, hit spin and wait for the different sorcerers to land on their reels.
Graphics and Theme in Sorcerer's Guild of Magic
Visually Sorcerer's Guild of Magic leans on a dusty old library backdrop, with shelves of books and a couple of stone figures propping up the reels. It all looks serviceable but nothing jumps out, and for a slot that launched in 2021 the artwork feels closer to something from years earlier. There is no main character on screen during spins, just the sorcerer portraits when they decide to show up.
The symbol set continues that plain feel. Lower pays are simple potion vials in different colours, while premiums are bits of jewellery and a young woman who tops the standard paytable. Animations on wins are minimal and the sound design is limited to basic reel noises and a short tune when features hit. Between spins the game sits in silence, which makes longer sessions feel a bit flat.
Sorcerer's Guild of Magic RTP and Volatility
Sorcerer's Guild of Magic comes with a stated RTP of 96.09 percent, so on paper it sits right around the industry average for a video slot. The maximum advertised win is 5,000 times your stake, which will need strong help from the modifiers to appear. You are not chasing life changing money here, but there is enough potential on the table to keep higher stakes players interested for a while.
Officially Sorcerer's Guild of Magic is often described as medium volatility, though my sessions have felt a fair bit harsher. During longer tests I saw plenty of spins that paid below stake and some pretty long gaps between meaningful hits. When the sorcerers line up you can land decent rounds, yet it is quite common for re-spins to return nothing at all, so you need a bankroll that can ride the swings.
Sorcerer's Guild of Magic Symbols and Paytable
In Sorcerer's Guild of Magic the paytable is split between low value potion vials and higher value trinkets. The vials come in various colours and fill the reels, so you will see them landing all the time. Premiums are pieces of jewellery such as a ring, earrings, necklace and an amulet, plus a young woman who acts as the top paying regular icon. On top of that there is a separate wild symbol.
The numbers behind those symbols are fairly standard for a 10 line slot. Five of the best regular symbol can pay around 50 times your stake, while the other premium icons step down through 25x, 20x, 15x and 10x for full lines. The lower paying vials sit in the 8x to 5x band for five of a kind. The wild not only substitutes for other symbols but can also form its own winning lines.
In practice that structure means most base game hits come from combinations of vials, with jewellery wins dropping in less often but paying more meaningfully. Because there are only 10 paylines, full line hits are not as common as scattered three of a kind outcomes. If you are spinning at sensible stakes though, the regular small pays can keep your balance ticking over while you wait for the modifiers to do something interesting.
Symbols and Paytable
| Symbol | Quantity | Payout |
|---|---|---|
|
| 5 | x50 |
| 4 | x20 | |
| 3 | x5 | |
|
| 5 | x25 |
| 4 | x10 | |
| 3 | x4 | |
|
| 5 | x20 |
| 4 | x8 | |
| 3 | x3 | |
|
| 5 | x15 |
| 4 | x6 | |
| 3 | x2.5 | |
|
| 5 | x10 |
| 4 | x4 | |
| 3 | x2 | |
|
| 5 | x8 |
| 4 | x3 | |
| 3 | x2 | |
|
| 5 | x6 |
| 4 | x2.5 | |
| 3 | x1.5 | |
|
| 5 | x5 |
| 4 | x2 | |
| 3 | x1 | |
|
|
Multiplier | |
|
|
Wild | |
|
|
Wild | |
Bonus Features in Sorcerer's Guild of Magic
The heart of Sorcerer's Guild of Magic is the Elemental Re-spins feature. Each reel has its own sorcerer and landing one awards a re-spin with a specific modifier. The Nature Sorcerer on reel one transforms one of the higher paying jewel symbols into wilds across the grid. The Fire Sorcerer on reel two adds a win multiplier that can climb to 10x on the re-spin, which looks very handy when it lines up.
On the third reel the Wind Sorcerer changes how the grid pays, doubling the number of active lines from 10 to 20 for the re-spin. That extra coverage does help you pick up more five of a kind and four of a kind hits. The Water Sorcerer appears on reel four and strips one of the lower paying vials out of the symbol set for the next spin, giving the premiums more room to land.
The fifth reel holds the Arcane Sorcerer, who grants another re-spin and powers up one of the other elements at random. When different sorcerers land together their effects can combine, so Nature plus Arcane can turn two jewel types wild, Fire plus Arcane can double the multiplier, and Wind with Arcane can even make paylines work both ways. There is no separate free spins bonus, so all feature play comes from these re-spins.

200 Spins Experience in Sorcerer's Guild of Magic
In one of my longer sessions I gave Sorcerer's Guild of Magic a solid run of roughly 200 spins. Early on I hit a small line win and the Arcane Sorcerer dropped on reel five, but the follow up re-spin paid nothing. After a long dry stretch I finally landed Nature, Water and Arcane together, which cleared the red vials and paid around 20x. Sadly the rest of the sample quickly slid back again.
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FAQs About Sorcerer’s Guild Of Magic
Absolutely! You can enjoy Sorcerer’s Guild Of Magic for free on our website without registration. Our partner casinos of Playtech also usually offer demo mode access.
Yes, to win real money in Sorcerer’s Guild Of Magic, you'll need to create an account at a licensed casino site. You can then play for real and win up to x4215.
Yes, Sorcerer’s Guild Of Magic is fully optimized for mobile devices and runs smoothly on any devices.
Compare Sorcerer’s Guild Of Magic With Other Slots
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|---|---|---|---|---|---|---|---|---|---|
| Sorcerer’s Guild Of Magic | 8 | Playtech | 2021-01-02 | Average | 96.09% | 0.10 - 500 | x4215 | 5 | 10 |
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| Extreme Fruits 20 | 9 | Playtech | 2020-12-01 | High | 96.04% | 0.20 - 500 | x1010 | 5 | 20 |
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| Hot Gems Extreme | Playtech | 2020-10-31 | High | 95.81% | 0.20 - 240 | x1000 | 6 | 4096 - 262144 | |
| Breakout Bob | Playtech | 2020-10-09 | Above average | 96.52% | 0.05 - 200 | x15000 | 4 | 6 | |
| Wild Lava | 7.5 | Playtech | 2020-10-03 | High | 96.47% | 0.10 - 500 | x403 | 5 | 40 |
| Age of the Gods Norse Book of Dwarfs | Playtech | 2020-10-01 | High | 94.11% | 0.10 - 500 | x10000 | 5 | 50 | |
| Legacy of the Wild 2 | Playtech | 2020-08-28 | High | 96.36% | 0.15 - 300 | x1000 | 5 | 60 | |
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| Aladdin and the Sorcerer | 6 | Pragmatic Play | 2019-11-04 | High | 96.23% | 0.20 - 100 | x6532 | 5 | 20 |
| African King Hold’n’Win | NetGame | 2022-01-13 | Average | 95.95% | 0.20 - 5 | x1363 | 5 | 50 |